Virtual Reality (VR) in Work Environment for Stress Reduction
DOI:
https://doi.org/10.63503/j.ijaimd.2025.60Keywords:
Stress, Sensor, Biomedical Signals, Heart Rate, EDA, Virtual Reality, VR, Serious GamesAbstract
This study suggests a virtual reality (VR)-based game-based technique to reducing stress in the workplace. This design uses a virtual reality headset to immerse users in a very relaxing virtual world, guided deep breathing exercises, pulse and electro dermal activity sensors for stress estimation, and feedback to the VR environment. Two detectors were utilized to assess stress circumstances qualitatively and quantitatively: Scosche Rhythm+ for pulse monitoring and Mood metric Ring for EDA signal monitoring. The purpose of this study is to suggest a major game for stress relief in a virtual reality environment, with potential implications in the workplace. Our main focus is on reducing stress in the workplace, where the appearance of stress is likely linked to high levels of demanding working conditions and a lack of resources to deal with these demands. Virtual Reality (VR) is a simulation environment that combines computer graphics, digital image processing, system simulation, sensing, and measurement. It’s a computer-generated (artificially constructed) environment with realistic-looking sights and objects that make the viewer feel involved and engrossed in its surroundings.
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